General Changes
1. Add the Rune System feature.
Overall
The Rune system is a set of gems that enhance a hero's power and will be unlocked when players complete Chapter 4-36.
There will be 3 types of gems: Epic, Legend, and Immortal. Heroes must have the corresponding tier to equip gems (Epic heroes can only wear Epic gems).
Each hero can equip a maximum of 9 Runes.
Players will use a new material called Obsidian Ore to roll runes. Obsidian Ore can be earned through AFK rewards, event rewards, in-app purchase packages, etc.
To roll once, it will cost 300 Obsidian Ore, and rolling ten times will cost 3000 Obsidian Ore.
Click here to learn more details👉 Rune System
Epic Rune
Legendary Rune
- Beast
- Demon
- Elf:
- Human:
- Goblin:
- Undead
- God
Immortal Rune
- Human
- Beast
- Elf
- Goblin
- Undead
- God
- Demon
2. Adjusting the power and level of Trial of Ascension, Campaign, and Tower.
Changing the power level updates will have some impact on players through various PVE modes. We will moderately decrease the power level in these modes and simultaneously rebalance to provide players with a better experience.
3. Improve UI Pet
We recognize that there are many improvements needed in the UI images, including the Pet feature. In the near future, we will introduce a variety of different Pets to enhance this feature. As a result, we will make temporary adjustments to both the images and mechanics to make it more accessible and user-friendly for players.
4. Update UI Portrait
As one of the areas we need to improve in terms of images, we will incorporate hero portraits into the in-game Portrait section, which should look quite appealing. How about adding some visual effects to it?
5. Added event Magician Love
As an event open for 14 days, this event will feature two activities:
Magic Gems
Players need to collect a sufficient number of cards to spin the Gacha wheel, and the rewards are enticing. The spinning mechanism is similar to the grand summon. The rewards within the Gacha consist of resources that help players upgrade their heroes. Whenever a player spins the Gacha 10 times, they will receive 10 badges that can be exchanged for various items, similar to previous events.
Circus of Carnage
Accompanying the Gacha event, to support players with card collections for the event, there will be a pre-buffed team available. In this event, enemy teams will not lose health, while the player's team will deal and take damage. Damage is only counted in the arena. When a player reaches the required total damage for the match, they will receive 65 cards for spinning the Gacha.
Click here to learn more details👉 Magical Love Event
6. Changing the Daily Login rewards.
We will make a slight adjustment to the rewards to balance the current reward quantities. The final reward will be reduced and replaced with an awaken scroll, and other rewards will also be fairly adjusted. We will introduce Obsidian Ore as a new reward.
7. Add Endless Dungeon Feature
We have added some new mechanics to the Dungeon game mode. Starting from floor 4 and beyond, players will not receive any power-ups. Each level will have a different level of difficulty. Players can earn numerous rewards in this game mode with the new mechanics.
8. Increasing the account level cap to 500
Many of the current heroes have almost reached the maximum account level. We will make some changes to prevent players from leveling up too easily.
Now, the account level will go up to level 500, and some features like fast rewards will no longer receive account experience points.
9. Adjusting the formula for calculating % DMG (Damage) & Mana
To balance the power of the Rune System, we have adjusted some formulas for calculating % damage and mana in gameplay. This will directly impact high-level players but will eliminate the imbalance among heroes. Regarding overall power, some heroes are currently imbalanced. This is the first reform in which we pay attention to it. Players will have a completely new experience compared to previous versions.
10. Change the information from "Store Arena" to "Dream Store”
We will change some of the rewards in this store and also rename the "Store Arena" to "Dream Store," where players can acquire rarer heroes. Players can only earn these coins in the 7 Heroes game mode.
Instead, we will disable the Arena Coin finding feature in the Arena, and players will be able to find them in the Seven Lord. Players who have previously accumulated Arena Coins will still be able to purchase at the store without losing or confiscation.
11. Added the Arena 7 Heroes feature.
As a new Arena mode, here, players will compete against each other to claim the biggest rewards that we have set.
Different from other game modes, we will allow players to set up a team with 7 different defensive and offensive heroes. Players will need to employ more tactics compared to a 5-hero lineup.
This promises to bring more excitement than ever before for players. You will experience battles that are more epic and thrilling.
We have also optimized many hero images and skill effects, so don't worry about experiencing lag when battling with 7 heroes.
12. Added PVE Seven Lord
As a completely new game mode, players must use 7 heroes to battle through different levels. Players need to complete Chapter 17-40 to unlock this game mode.
Here, players can find many gems from different levels, and the higher they go, the more rewards they will receive.
Players must use 7 heroes to fight, and each hero on the board will maintain a 5-star Ultimate tier and increase their level based on the Alliance Blessing level.
The hero placement board now has 13 slots, allowing players to complete customization and team composition as they desire.
The tribal system has also been enhanced when players place 6 heroes of the same tribe.
13. Add a new event for awakened heroes.
According to the rules, every time a new hero is released, we will run various packages and trial modes. But this time, we will give a special gift to the heroes who log in at this time. Each eligible player will receive 50 Awakening Summons to roll for Thera Awaken. Don't forget about modes like the 3-day Hero trial and Arena of Heroes!
14. Change the interface of the map from Chapter 1 to Chapter 10.
These changes are intended to create more excitement for players. We are constantly striving for improvements like these. Please leave comments and provide feedback on the map interface!
Heroes Changes
1. Update the power of many different heroes.
Ares
Ultimate:
- Level 2: Damage increase changed from 300% to 400%.
Ares Awaken
Ability:
- Level 1: Block 30% -> 40% damage when attacked from the front.
- Level 2: Block 15% -> 20% physical damage from both sides.
- Level 3: Block 40% -> 50% damage when attacked from the front.
- Block 25% -> 30% physical damage from both sides.
Awaken skill:
- All allies reduce enemy crowd control duration by 20% -> 40%. If allies have less than 30% remaining health, the dispel chance increases to 60%.
Chiron
Ability NEW:
- Level 1: Chiron starts with 20 stacked Conquests. Each Conquest stack grants Chiron 5% physical damage resistance and is consumed when hit by a basic attack until all stacks are used. For every 10 Conquest points consumed, Chiron gains a shield equal to 3% of his maximum health. When Chiron gains a shield from Shimmer, all allies also receive a shield, but it does not return damage.
- Level 2: When Chiron creates a shield for himself, he reflects 3% of his maximum health as magical damage to enemy attackers. The percentage increases by 1% for every 10 Conquest points consumed by Chiron.
- Level 3: For every 10 Conquest points consumed, Chiron gains a shield worth 4.5% of his maximum health. Each Conquest point also grants Chiron 6.5% physical damage resistance.
Ultimate:
- Level 1: Chiron roars, healing all allies for an amount equal to 150% of their attack stat. Each Conquest stack consumed increases the healing by an additional 5%. After using his Ultimate, Chiron regains all existing Conquest stacks.
- Level 2: Each Conquest stack consumed increases the healing by an additional 7%
- Level 3: Chiron's roar will also Taunt all nearby enemies.
Signature: Chiron's defense is increased by 10% for each nearby enemy. Additionally, allies within 2 squares of Chiron will redirect 8% of the damage they take to him. This damage is treated as a basic attack but does not restore energy to Chiron.
- [+10 Unlock] Chiron's defense is increased by 15% for each nearby enemy. The maximum number of accumulated Conquest points increases to 25.
- [+20 Unlock] Chiron's defense is increased by 20% for each nearby enemy. Each Conquest point gives Chiron 8% physical damage resistance.
- [+30 Unlock] After using the "Chinh Phục Roar" skill, Chiron grants all nearby melee allies an additional 25% healing and reduces the damage they take by 15%. The maximum number of accumulated Conquest points increases to 30.
Clock
Ability:
- Level 1: The first-time health falls below 30% of maximum health, receive a shield equal to 30% of maximum health, and the shield lasts for 10 seconds.
- Level 2: The shield's value is increased by an additional 8% of maximum health for each enemy that has died -> on the battlefield.
- Level 3: The shield also appears at the beginning of the battle, exploding to deal 300% damage -> magic.
Dusk
Ability:
- Level 2: Each skull hitting an enemy reduces their defense by 10% -> 3%.
Signature: Each time a skull explodes on an enemy, Dusk permanently increases the critical rate by 5% and attack by 3%.
- [+10 Unlocked]: Critical rate increases to 5% and attack increases to 8%.
Iris
Ultimate:
- Level 2: The second arrow deals damage equal to 280% -> 320% -> 200% of the attack.
- Level 3: The second arrow deals damage equal to 300% -> 350% -> 250% of the attack.
Keepy
Ability:
- Level 1: Keepy stores 15% of the damage taken as Orange HP.
- Level 2: Keepy stores 40% of the damage taken as Orange HP.
Ultimate:
- After teleporting for 1 second, Keepy dashes behind the furthest enemy, dealing 150% damage to all enemies she passes through and stunning them for 2 seconds.
- Additionally, the damage dealt will increase by 0.8% for every 1% Energy the target currently has.
Keepy Awaken
Ability:
- Level 2: Keepy stores 50% of the damage taken as Blood Orange.
Ultimate:
- Keepy glides to the farthest target's back, dealing 250% magic damage to all enemies she passes through.
- Upon reaching the designated location, Keepy will gather her strength and make her weapon spin around her, dealing 150% magic damage to enemies around her.
- Level 3: Stun duration reduced from 3 to 2 seconds (unchanged from level 1).
Signature:
- [+20 Unlock]: Enemies affected by the "Evil Dance" skill on the first damage will be marked for 3 seconds. When marked, they cannot evade and become immune to damage from Keepy and her 2 highest attack stat allies.
- [+30 Unlock]: Marked enemies cannot evade and are immune to damage from Keepy and all her allies. Additionally, they receive 15% more damage from all sources.
Leoric
Ability:
- After being defeated, Leoric will resurrect with 60% of his maximum health and his current Energy.
- Level 2: Leoric will resurrect with 85% of his maximum health and stun nearby enemies for 1 second. His maximum health will increase by 20% after resurrecting.
Ultimate:
- Place a magical ring beneath the ground. After 1.5 seconds, the magic ring will explode, dealing 150% magic damage and silencing all affected enemies for 2 seconds.
- Level 2: Increase the magic damage from 150% to 180%.
Signature
- [+0 Unlock]: At the beginning of the match, Leoric curses the enemy with the lowest health for 15 seconds, making them endure 30% of the damage Leoric takes.
- [+10 Unlock]: At the beginning of the match, Leoric curses the enemy with the lowest health for 20 seconds.
- [+20 New Unlock]: Cursed enemies must endure 50% of the damage Leoric takes.
- [+30 Unlock]: If the target is defeated before the curse expires, the curse will jump to the nearest living enemy.
Logan
Ability:
- Level 1: Secondary attack damage increased to 70% physical damage.
- Level 2: Secondary attack damage increased to 90% physical damage.
Lynn
Ultimate:
- Level 1: Damage increased to 60%.
- Level 3: Damage increased to 80%.
Passive:
- Level 3: For the next 10 seconds, Lynn gains increased defense and magic resistance by 45%.
Signature:
- +10 Unlock: For each surviving ally, Lynn gains 10% maximum health, 20% physical resistance, and 8% magic resistance.
- +30 Unlock: For each surviving ally, Lynn gains 15% maximum health, 35% physical resistance, and 12% magic resistance.
Maria
Ability:
- Level 2: For each enemy attacking, the shield's strength increases by 2%.
Signature: The energy regeneration rate has been reduced to:
- Level 0: 30%-> 20%
- Level 10: 50%-> 30%
- Level 20: 70%-> 40%
Medusa
Ability:
- Level 1: Secondary attack damage is 65% -> 80% of the main arrow damage.
- Level 2: Secondary attack damage is 50% -> 90% of the main arrow damage.
- Level 3: Secondary attack damage is 60% -> 100% of the main arrow damage.
Signature:
- Level 10+: Attack stat increases by 10% -> 15% when near 1 ally, and by 15% -> 20% when near 2 allies.
- Level 20+: Attack stat increases by 15% -> 20% when near 1 ally, and by 20% -> 25% when near 2 allies.
Mrs. Hazard Awaken
Ability
- Level 1: Hazard gains a 25% increased critical strike chance.
Phineas
Ability:
- Add "Lose 60% cumulative when Phineas changes target.
- Attack speed per stack: 3/4/5% → 3/5/7%
- Maximum cumulative amount: 50/75/100% → 30/50/70%
Signature:
- +30 New Unlock: The cumulative loss amount when Phineas changes target is reduced to 30%, and Phineas gains 20% penetration for both physical and magic resistance when reaching the maximum accumulation of Dark Rage.
Pi
Ability:
- Level 1: Slows attack speed by 5% per second, up to a maximum of 20%
- Level 2: Heals for 8% of damage dealt, up to a maximum of 32%
- Level 3: Steals 5 energy per second from each enemy within the area of effect.
Signature:
- Pi's two Guardians attacks reduce the target's magic resistance by 1.5% each attack, stacking up to 8 times → Attacks reduce magic resistance by 2% each attack, stacking up to 8 times.
Piper
Ability:
- Level 1: Reduce the cooldown time of Fist Slam from 7 to 5 seconds.
Rider
Ultimate:
- Level 3: Increase the damage from 70% to 100%.
Rider Awaken
Ability:
- Level 2: When detonated, nearby enemies receive 80% of the original damage (increased from 50%).
Saint Giong
Ability: Increase damage for sweeping strikes
- Level 1: 150% -> 170%
- Level 2: 170% -> 200%
- Level 3: 200% -> 250%
Sonata
Ultimate:
- Level 1: Sonata grants 1 Moonlight Blessing to all allies, lasting until the next use of the Ultimate. Allies will consume the blessing to block damage exceeding 10% of their maximum health.
- Level 2: Sonata grants 2 Moonlight Blessings to all allies.
- Level 3: Allies will be healed for an amount equal to 10% of Sonata's maximum health when they consume the blessing.
Ability
- Level 1: When the first ally sacrifices themselves on the battlefield, Sonata resurrects that ally with health equal to 40% of their maximum health. The skill also resets all status effects on that ally (resetting all beneficial and detrimental effects, imprints, etc., as if the hero were new).
- Level 2: Sonata can resurrect the first two allies who sacrifice themselves on the battlefield with health equal to 60% of their maximum health. She cannot resurrect the same ally twice.
- Level 3: Resurrected allies also receive 80 mana.
Succubus
Ultimate:
- Add: An enemy hit by the Death's Kiss a second time in the same match will receive a 30% reduction in stun duration, and a 65% reduction in stun duration from the third time onward in that match.
- Example: If Succubus has a 5-second stun ultimate and hits Chiron for the first time, Chiron will be stunned for 5 seconds. Then, if Succubus stuns Chiron for the second time in the match, he will only be stunned for 0.7 * 5 = 3.5 seconds. From the third time onward in the same match, if Chiron is stunned, he will only be stunned for 5 * 0.35 = 1.75 seconds.
Akahi
Ultimate:
- Level 1: Reassemble the shield, creating a shield that blocks all projectiles, lasting for 5 seconds (no longer has a durability limit). During this time, Akahi can only perform basic attacks but will only regain mana after the shield is activated.
- Level 2: When summoning the shield, all enemies on the battlefield are stunned for 2 seconds.
- Level 3: After 5 seconds, push the shield toward the target of the strongest ally, knocking everything in its path and dealing 350% magic damage to the enemies hit.
Signature:
- Level 0: Whenever Solar Eclipse Rebirth is activated, Akahi creates a shield equal to 15% of his maximum health for the strongest ally and himself, lasting until it's broken, not stacking.
- Level 10: The shield amount increases to 20%, and the shield also grants 15% attack speed and 15% attack damage to those who possess it.
- Level 20: The effect also occurs when the strongest ally or Akahi loses 40% of their maximum health.
- Level 30: At the start of the battle, immediately activate Warm Embrace for all allies.
Van
Ability:
- Van's basic attacks will deal additional physical damage based on 25% of the target's missing health, with a maximum additional damage equal to 200% of Van's attack.
- Level 2: Van's basic attacks will deal additional physical damage based on 45% of the target's missing health, with a maximum additional damage equal to 200% of Van's attack.
- Level 3: Basic attacks deal additional physical damage based on 65% of the target's missing health. If the target being targeted by Van dies, Van will teleport next to the enemy with the lowest current health. After teleporting, Van gains a 20% attack speed bonus for 3 seconds, and his first attack on the target will make the target take 120% standard damage for 3 seconds.
Signature: After 4 consecutive sword basic attacks, Van will perform the next attack with a gun, which will deal 120% physical damage and receive a 20% critical strike damage bonus.
- [+10 Unlock] The number of sword basic attacks will be reduced to 3, and the gun attack will deal 140% physical damage.
- [+20 Unlock] The number of sword basic attacks will be reduced to 2, the gun attack will deal 170% physical damage, and receive a 35% critical strike damage bonus.
- [+30 Unlock] The gun attack will critically strike for sure.
Zara
Ability:
- Level 1: Zara's maximum health is increased by 2.5% per second until it reaches 150% of the base value. Zara's current health ratio is not affected by the increased maximum health value.
- Level 2: After 15 seconds of combat, Zara will regenerate 2% of her maximum health per second.
- Level 3: After 30 seconds of combat, Zara will receive a 50% reduction in crowd control effects (CC).
Ultimate:
- Level 1: Zara punches her target, sending them into the air for 2 seconds, dealing 300% magic damage. When the enemy lands, they create a shockwave around them, dealing 150% magic damage and stunning nearby enemies for 2 seconds.
- Level 2: Hitting a target with this ability grants Zara a shield equal to 15% of her maximum health, which lasts for a maximum of 2.5 seconds.
- Level 3: The damage increases to 400% and 200% magic damage, respectively.
Signature: After using the "Knock Out!" skill, Zara gains an additional 40% attack speed and 5% attack damage for 5 seconds.
- +10: Attack speed bonus increased to 80%, and attack damage bonus increased to 8%.
- +20: When affected by a negative status effect, Zara immediately removes that effect and gains a shield equal to 200% of her attack damage. Cooldown increased to 7 seconds.
- +30: Positive effects gained by Zara after using her Ultimate skill will now persist until the end of the match and can stack up to 3 times.
Wukong
Ability:
- Level 1: Whenever attacked or subjected to crowd control, Wukong creates a clone of himself at his current location, and then Wukong will appear behind the nearest enemy. The clone possesses 100% of Wukong's stats, takes 150% damage, and taunts the enemy it is attacking. The clone can only be summoned every 10 seconds and lasts for 5 seconds. When Wukong is defeated, the clones will also disappear.
- Level 2: The clone possesses 120% of Wukong's stats and takes 120% damage. The clone can be summoned every 9 seconds.
- Level 3: When the clone is defeated, the enemy it was taunting will have their attack reduced by 20% for 3 seconds and take 200% magic damage. The clone can be summoned every 8 seconds.
Ultimate:
- Level 1: Quickly spin his staff in a 1-cell radius, then swiftly dash to the farthest enemy, dealing 450% magic damage over 3 seconds. Upon stopping, Wukong continues to spin until the skill's duration ends. On the first hit against an enemy, it reduces the target's magic resistance by 20% for 4 seconds, knocking them up and stunning them for 1.5 seconds.
- Level 2: Increases damage to 600%.
- Level 3: Enemies have their magic resistance reduced by 30% and are stunned for 2 seconds. Wukong will also heal for 25% of the health based on the damage dealt during the skill's duration.
Odin
Ability
- Level 3: The enemy with the lowest magic resistance will take damage equal to 25% of their current health. Additionally, this skill will reduce the current energy of all targets by 15.
Ultimate:
- Level 1: Odin summons the full power of the Nine Realms to continuously attack all enemies. Each attack deals 200% -> 150% magic damage. The maximum number of attacks is limited to 6 attacks each time the skill is used. The selected enemy target can be repeatedly attacked. Each time the skill hits, the enemy will be briefly stunned for 0.3 seconds.
- Level 2: The damage per attack increases to 230% -> 180%. Enemies hit by 2 consecutive attacks or the final attack will be stunned for 3 seconds, only occurring once per enemy target per cast.
2. New Hero Awaken: Thera Awaken
Ultimate - Divine Bladestorm
- Level 1: Thera creates a swirling sword wave around her, dealing 140% to 180% magic damage to targets hit by the skill. Thera performs 2 sword waves, each taking 1.5 seconds, with a radius increasing from 1 tile to 2 tiles. Targets hit accumulate 1 Furious Gale for each hit, with a maximum of 2 Furious Gale stacks from this skill.
- Level 2: Damage for each sword wave increases to 200%, and there is a 40% critical chance to deal 150% damage.
- Level 3: Thera receives a 15% reduction in all incoming damage and a 35% critical damage reduction for 5 seconds after using Holy Sword Tempest. These stats are increased by an additional 50% when at least 2 allies are dead.
Ability - Raging Feathers
- Level 1: Every third attack from Thera inflicts a Furious Gale on the target. When Thera attacks an enemy with Furious Gale, they will receive an additional 15% of the damage received from Thera as magic damage for each stack of Furious Gale on them. Furious Gale can stack up to 3 times on a single target, and once it reaches 3 stacks, the next attack will remove all stacks from the target.
- Level 2: Critical hits on a target with at least 1 stack of Furious Gale will deal an additional 20% critical damage for each stack of Furious Gale on the target.
- Level 3: Thera can now stack Furious Gale on every second attack. Only critical hits can remove the stacks of Furious Gale on the target.
Signature - Divine Retribution
- Passive Ability: Thera's regular attacks execute enemies with less than 15% health. Enemies executed by Supreme Judgment cannot be revived by any means.
- Unlock at Level 10: After executing an enemy, Thera gains a 30% attack speed and damage boost for 4 seconds. This effect can occur a maximum of 2 times per battle.
- Unlock at Level 20: All sources of damage from Thera can execute enemies with less than 15% health.
- Unlock at Level 30: When executing an enemy with Supreme Judgment, Thera immediately regains 50 energy. This effect can activate a maximum of 2 times per battle.
Awaken Skill:
- Before the battle begins, Thera deals 150% magic damage to all enemy heroes. This skill cannot execute enemy heroes, and they do not gain energy or any effects from taking damage. Thera's Critical Chance applies to this skill.
- Description:
- Duration from the start of the battle, until both sides engage, is 4 seconds → Thera will perform Awaken during these 4 seconds.
- Thera ascends into the sky in place, then swoops down, slashing through all enemy heroes and stopping at the square behind them (the row where the Assassins stand).
- After completing the skill, Thera and the other assassins teleport to their usual positions behind the enemy formation.
Fix Bug
- Not receiving localization for the fairy race on mobile when changing the language.
- Leoric has an issue with his immortality healing.
- Fix display information issues.
- Various bug fixes and improvement
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