General Changes
1. Adjust the boss's strength from chapter 29 to chapter 40.
This adjustment is intended to minimize replayability and make it easier for players to complete higher chapters. Additionally, we will consider updating more chapters to provide players with a richer experience.
2. Reopen the event Magical Love
As an event open for 14 days, this event will feature two activities:
Magic Gems
Players need to collect a sufficient number of cards to spin the gacha wheel, and the rewards are enticing. The spinning mechanism is similar to the grand summon. The rewards within the gacha consist of resources that help players upgrade their heroes. Whenever a player spins the gacha 10 times, they will receive 10 badges that can be exchanged for various items, similar to previous events.
Circus of Carnage
Accompanying the gacha event, to support players with card collections for the event, there will be a pre-buffed team available. In this event, enemy teams will not lose health, while the player's team will deal and take damage. Damage is only counted in the arena. When a player reaches the required total damage for the match, they will receive 65 cards for spinning the gacha.
Additionally, for users who are part of a guild, they can select the guild member with the highest damage dealt to be ranked at the top. At the end of the event, rewards for the player with the highest power in the guild will be distributed to the entire guild.
After a player has completed their 3 daily battles, they can use gems to purchase additional battles. It costs 50 gems for 3 extra battles, and the number of extra battles doesn't accumulate.
Click here to learn more detailsπ Magical Love Event
3. Reopen Arena of Heroes & GrowthPack for new heroes
For quite a long period, we haven't introduced a new hero. With the return of this event, we're unveiling a new hero and a series of adjustments to balance the power of various heroes. Let's wait and see how powerful this new hero will be.
Heroes Changes
1. Added new Heroes
Tatchi - Wondering Echo
Ultimate:
- Level 1: Tatchi performs a crescent-shaped Sword Sweep in front, dealing 150% physical damage.
- Level 2: The Sword Sweep wave deals standard damage.
- Level 3: Damage increases by 180%. Other swords on the battlefield also deal damage and have an equivalent range to the direction with the most enemies.
Ability:
- Level 1: Every successful critical hit or every 4 attacks, Tatchi becomes immune to the next incoming attack. The effect cannot occur continuously.
- Level 2: When immune to damage from enemies within 2 squares, Tatchi thrusts the sword to Counterattack the enemy's position, dealing 150% standard damage to all enemies on the sword path.
- Level 3: Tatchi gains a 15% critical strike chance. All enemies on the sword path Counterattacked are stunned for 1 second.
Signature:
- S0: For every 3% of maximum health lost, Tatchi gains 1% attack speed and 1% critical strike chance.
- S10: Each time Moon Slash or Spatial Slash hits at least one enemy, Tatchi launches a sword from his back to the nearest empty space near the most enemies, dealing 180% physical damage along the path, up to 2 swords can be launched, lasting for 25 seconds. Each time he loses 25% of maximum health, Tatchi channels for 1 second then teleports to the sword's position.
- S20: After teleporting, Tatchi becomes immune to damage and untargetable for the next 2 seconds.
- S30: Upon successful teleport, the next Moon Slash strike deals 250% standard damage.
Balance Heroes
1. Iris
Ultimate:
- Level 1: Shoot a large beam of light at the furthest enemy, dealing 250% damage. The shot penetrates and hits all enemies along the way, carrying all the enhanced effects from Iris's normal shots. β Shoot a large beam of light at the furthest enemy, dealing 180% damage. The shot penetrates and hits all enemies along the way, carrying all the enhanced effects from Iris's normal shots.
- Level 2: The arrow deals 280% damage. If the skill hits 3 enemies along the path, Iris fires an additional arrow. The second arrow is enhanced, dealing 200% pure damage and stunning the hit enemies in the air for 1 second without carrying any additional effects. β The arrow deals 200% damage. If the skill hits 3 enemies along the path, Iris fires an additional arrow. The second arrow is enhanced, dealing 150% pure damage and stunning the hit enemies in the air for 1 second without carrying any additional effects.
- Level 3: The first arrow deals 300% damage, and the second arrow deals 250% pure damage and can be shot when the first arrow hits 2 enemies. β The first arrow deals 250% damage, and the second arrow deals 180% pure damage and can be shot when the first arrow hits 2 enemies.
Signature:
- S30: Piercing attacks deal pure damage. All attacks penetrate. β All attacks penetrate.
2. Thera Awaken
Awaken Skill:
Before battle, Thera summons waves of blades dealing 400% pure damage to all enemies. Enemies cannot gain energy, activate skills, or be killed by this ability. After the battle started, waves of blade will automatically falls down on enemies every 7 seconds, dealing 200% pure damage β Before battle, Thera summons waves of blades dealing 280% pure damage to all enemies. Enemies cannot gain energy, activate skills, or be killed by this ability. After the battle started, waves of blade will automatically falls down on enemies every 7 seconds, dealing 140% pure damage
Signature:
- S10: After perform an execution, Thera get 30% attack speed and damage dealt increase for 6 seconds β After perform an execution, Thera get 20% attack speed and damage dealt increase for 6 seconds
- S30: After perform an execution, Thera get 30 energy. Critical strike gain an additional 5 energy β After perform an execution, Thera get 20 energy. Critical strike gain an additional 5 energy
3. Maria
Ultimate:
- Level 1: When taunting the two nearest enemies to Maria for 4 seconds, during this time Maria's received damage is reduced by 40%. β When taunting the two nearest enemies to Maria for 4 seconds, during this time Maria's received damage is reduced by 30%.
- Level 3: Maria taunts enemies in a 45-degree cone in front of her, with a range of 3 tiles, during this time Maria's received damage is reduced by 50%. The taunted enemy also suffers a 15% reduction in defense and attack while being taunted. β Maria taunts enemies in a 45-degree cone in front of her, with a range of 3 tiles, during this time Maria's received damage is reduced by 40%. The taunted enemy also suffers a 15% reduction in defense and attack while being taunted.
Ability:
- Level 2: For each enemy attacking, Maria's shield increases by 2%. β For each enemy attacking, Maria's shield increases by 1.5%.
Signature:
- S10: A random enemy affected by Maria's taunt has their Energy regeneration reduced by 30% for 4 seconds. β A random enemy affected by Maria's taunt has their Energy regeneration reduced by 25% for 4 seconds.
- S20: Two random enemies affected by Maria's taunt have their Energy regeneration reduced by 40% for 4 seconds. β Two random enemies affected by Maria's taunt have their Energy regeneration reduced by 35% for 4 seconds.
4. Seth
Ultimate:
- Level 3: If the target is below 30% max health then the target will have their souls cut off and die instantly and heal seth 50% max mana. β If the target is below 20% max health then the target will have their souls cut off and die instantly and heal seth 30% max mana.
Ability:
- Level 1: Seth will autonomously reap the souls of fallen enemies, healing 12% of his maximum health and energy for each soul. Summoned beings do not give energy or life. β Seth will autonomously reap the souls of fallen enemies, healing 15% of his maximum health and energy for each soul. Summoned beings do not give energy or life.
- Level 3: Seth receives a permanent Attack Rating and Defense Rating increase based on 10% of the fallen hero's own Attack and Defense attributes. β Seth receives a permanent Attack Rating and Defense Rating increase based on 7% of the fallen hero's own Attack and Defense attributes.
5. Wukong
Ultimate:
- Level 1: Swiftly spin the staff within a range of 1 tile, simultaneously dashing to the furthest enemy, dealing 450% magic damage over 3 seconds. Upon stopping, Wukong continues spinning until the skill's duration ends. On the first hit against an enemy, their magic resistance is reduced by 20% for 4 seconds, while also knocking them up and stunning for 1.5 seconds. β Swiftly spin the staff within a range of 1 tile, simultaneously dashing to the furthest enemy, dealing 350% magic damage over 3 seconds. Upon stopping, Wukong continues spinning until the skill's duration ends. On the first hit against an enemy, their magic resistance is reduced by 20% for 4 seconds, while also knocking them up and stunning for 1.5 seconds.
- Level 2: Increase damage to 600%. β Increase damage to 400%.
- Level 3: The enemy has their magic resistance reduced by 30% and is stunned for 3 seconds. Wukong will regenerate 7% health based on the damage dealt during the duration of the ultimate skill. β The enemy has their magic resistance reduced by 30% and is stunned for 3 seconds. Wukong will regenerate 3.5% health based on the damage dealt during the duration of the ultimate skill.
Ability:
- Level 1: Whenever attacked or controlled, Wukong will create a duplicate of himself at his current location, then Wukong will appear behind the nearest enemy. The duplicate possesses 50% of Wukong's stats and takes 150% damage received. The duplicate can only be summoned every 10 seconds and only lasts for 5 seconds. When Wukong is knocked out, the duplicates will also disappear. β Whenever attacked or controlled, Wukong will create a duplicate of himself at his current location, then Wukong will appear behind the nearest enemy. The duplicate possesses 30% of Wukong's stats and takes 150% damage received. The duplicate can only be summoned every 10 seconds and only lasts for 5 seconds. When Wukong is knocked out, the duplicates will also disappear.
- Level 2: The clone possesses 70% of Wukong 's stats, takes 120% damage received. The clone can only be summoned every 9 seconds. β The clone possesses 45% of Wukong 's stats, takes 120% damage received. The clone can only be summoned every 9 seconds.
6. Mrs.Hazard
Ultimate:
- Level 1: Hazard targets the enemy with the lowest defense. Within 2 seconds, she continuously fires 4 arrows towards the intended target and other targets in the same line of sight, dealing 120% physical damage per arrow. The armor penetration effect from the Ability skill can be applied to the Ultimate. β Hazard targets the enemy with the lowest defense. Within 2 seconds, she continuously fires 4 arrows towards the intended target and other targets in the same line of sight, dealing 140% physical damage per arrow. The armor penetration effect from the Ability skill can be applied to the Ultimate.
- Level 3: The damage increases to 150% physical damage. Each arrow has a 30% chance to convert from physical damage to standard damage. β The damage increases to 180% physical damage. Each arrow has a 30% chance to convert from physical damage to standard damage.
Signature:
- S0: Three seconds after the battle started, Hazard will mark an enemy with the lowest health. If her allies attack the marked enemy, they will receive a 20% bonus attack speed for 3 seconds. β Three seconds after the battle started, Hazard will mark an enemy with the lowest health. If her allies attack the marked enemy, they will receive a 20% bonus attack speed for 5 seconds.
- S10: Allies attacking the marked enemy gain 30% attack speed and 30% crit chance for 3 seconds. β Allies attacking the marked enemy gain 30% attack speed and 30% crit chance for 5 seconds.
7. Tidus
Ability:
- Level 1: Whenever Tidus loses 30% of his maximum health, he creates a protective shield equal to 20% of his maximum health for 6 seconds. β Whenever Tidus loses 30% of his maximum health, he creates a protective shield equal to 25% of his maximum health for 10 seconds.
- Level 2: The shield's value increases to 25%, and it also removes crowd control effects. β The shield's value increases to 30%, and it also removes crowd control effects.
- Level 3: The shield appears at the beginning of the match, with its value increasing to 30% of Tidus's maximum health. While the shield is active, Tidus deals magic damage equal to 5% of his maximum health to the enemies around him within 2 tiles every second. β The shield appears at the beginning of the match, with its value increasing to 35% of Tidus's maximum health. While the shield is active, Tidus deals magic damage equal to 5% of his maximum health to the enemies around him within 2 tiles every second.
8. Akahi
Ability:
- Level 1: When Akahi is on the battlefield, Tsuki increases her attack power, armor penetration, magic resistance, critical chance, and critical damage by 20%. Tsuki also deals an additional 20% damage to enemies under the control of Akahi. When the target is hard-controlled, Tsuki launches a wide 3-tile moon-shaped sword, dealing 150% magic damage, and enemies under hard control take double damage. She can only fire this beam every 2 seconds against each enemy. If the effect is not triggered after 6 regular attacks, Tsuki activates it on the attacking enemy. β When Akahi is on the battlefield, Tsuki increases her attack power, armor penetration, magic resistance, critical chance, and critical damage by 20%. Tsuki also deals an additional 20% damage to enemies under the control of Akahi. When the target is hard-controlled, Tsuki launches a wide 3-tile moon-shaped sword, dealing 200% magic damage, and enemies under hard control take double damage. She can only fire this beam every 2 seconds against each enemy. If the effect is not triggered after 6 regular attacks, Tsuki activates it on the attacking enemy.
9. Spencer
-
Ability:
- Level 1: Spencer creates a dead zone around themselves 1 grid, starting the match and every 5 seconds afterward, Spencer will drain 8% of the maximum health from everyone standing within the dead zone, including allies. The amount of health received cannot exceed 300% of Spencer's attack. For each enemy drained, Spencer will absorb 5 energy. For each ally drained, Spencer will regenerate 5 energy. β Spencer creates a dead zone around themselves 1 grid, starting the match and every 5 seconds afterward, Spencer will drain 8% of the maximum health from everyone standing within the dead zone, including allies. The amount of health received cannot exceed 300% of Spencer's attack. For each enemy drained, Spencer will absorb 5 energy. For each ally drained, Spencer will regenerate 5 HP.
10. Dusk
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Ultimate:
- Level 1: Dusk releases a volley of skull to target enemy, dealing 120% attack. Lasts up to 2 seconds. β Dusk releases a volley of skull to target enemy, dealing 150% attack. Lasts up to 3 seconds.
-
Ability:
- Level 1: Dusk's basic attacks each lodge a skull in the target, stacking up to 5 times. When Acuity reaches max stack or after 10s, Dusk rips all lodged skulls from nearby enemies, dealing 35% attack for each skull. β Dusk's basic attacks each lodge a skull in the target, stacking up to 5 times. When Acuity reaches max stack or after 10s, Dusk rips all lodged skulls from nearby enemies, dealing 60% attack for each skull.
11. Jubaba
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Ability:
- Level 1: Enemies attacking Jubaba have a 12% chance of being turned into a Sheep and moving 2 tiles in a random direction. Each enemy can only be turned into a Sheep once per battle. β Enemies attacking Jubaba have a 20% chance of being turned into a Sheep and moving 2 tiles in a random direction. Each enemy can only be turned into a Sheep once per battle.
- Level 2: Chances increases to 17%. β Chances increases to 25%.
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Signature:
- S20: Hex chances increase to 25%. 50% of the damage Jubaba received is taken by the hexed enemies. β Hex chances increase to 30%. 50% of the damage Jubaba received is taken by the hexed enemies.
12. Piper
Ultimate:
- Level 1: Launches 3 rockets each deals 200% magical damage to enemy with the highest attack. β Launches 3 rockets each deals 250% magical damage to enemy with the highest attack.
- Level 2: Increase the number of missiles to 4. Grant one more rocket for every Goblin heroes in the battle field, those rockets will deal 150% damage. β Increase the number of missiles to 4. Grant one more rocket for every Goblin heroes in the battle field, those rockets will deal 200% damage.
Ability:
- Level 1: Piper's goggles will help him identify the enemy who just used their Ultimate. Piper will shoot a fistful of iron towards that enemy, dealing 200% spell damage. This skill has a cooldown time of 5 seconds. β Piper's goggles will help him identify the enemy who just used their Ultimate. Piper will shoot a fistful of iron towards that enemy, dealing 250% spell damage. This skill has a cooldown time of 5 seconds.
- Level 3: This skill will stun the target for 1 second. The damage dealt is increased to 300% of spell damage. β This skill will stun the target for 1 second. The damage dealt is increased to 400% of spell damage.
Fix Bug
- Fix display information issues.
- Various bug fixes and improvement
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